Tuesday, November 12, 2013

GDD110 maze rendering week 12




i continued to make my maze as if it was a level in an actual game. the maze is mostly dark to hide the dangers of what Frost will face if he takes a wrong turn. basically stay into the light and you should be good kind of thing.The three main parts of the maze are the start, end, and little Easter egg that i put into it. the first close up pick is the end. i choose this view because it's like the person looking in is Killer Bee himself waiting for frost to get tot the end. the nest picture shows the start of the maze. this is just before frost pops out into the playing field. his ice crystal is puncturing a hole through the wall and its snowing in the halls because Frost is gathering a lot of energy. since Frost has the power of ice, he basically controls the temperatures of the outside world. the next and final picture is the Easter egg. it turns out that the old Temple that the heroes used to use is now being used by the devious Dr. Cloutier. if one makes the wrong turn in my maze, they won't be fighting against their old friend, but fighting for their lives against the lightning and biotic powers of Dr. Cloutier.

3 comments:

Unknown said...

I really like what you have added. There are many interesting aspects that bring your maze to life.

Unknown said...

The lightning and rain gives it a very realistic feel- I can almost imagine trying to navigate through the maze during a thunderstorm. Nice job.

Unknown said...

very nice use of paint effects. think about adding some simple objects to fill up some spaces. and adding some point lights for more dynamic lighting.