i was lost at first but thanks to Vinny and Professor E, i managed to get everything done. My walls are the blue and yellow while my floors follow a gold style. the ending of the maze still has the flames at the end, since Killer Bee will still be waiting for you at the end. i also might want to think of adding grime or dust to show that the setting is in a ruined temple or the old heroes base.
Wednesday, October 30, 2013
Tuesday, October 29, 2013
week 10 maze concept
I have to thank Mike for helping me out with this one. It was fairly easy, i followed the same theme that i always did with everything somehow linking back to my game concept Legendary. i wanted the maze to have an old cathedral/temple feel. i gave it a story of the person going through the maze as Frost looking for Bee, in the end you see a long hallway with bee waiting for you in the darkness. For my image I choose to make the ending of the maze rather then the rest of it's parts. the walls, floors and ceiling will probally stay the same though.
Thursday, October 24, 2013
GDD 110 mazes
the mazes was a lot of fun to make, i tried to make the first one as basic as i possibly could. the ones after were better and harder. medium is tricky and hard i thought was pretty tricky as well. However my roommates LOVE mazes and they got a little caught up at first and then just blew my maze away. Still fun as always and i have to go to class.
Tuesday, October 22, 2013
GDD 110 large prop project
I had to give up on my first building concept. however as long as I got a skyscraper i think i can be proud of the work. Had to thank professor Nersesian for helping me filling in all the different sections.I added in the main logo to help keep my work flowing, sort of like it's all connected. as always a lot of fun.
Thursday, October 17, 2013
larger prop research phase

since i plan on my game being set in the future, i looked at a lot of buildings, temples, and all sorts of futuristic things. i found that a lot of these buildings follow a curved pattern. i really like the idea of a curved tall structure with a very defined base. it may be a lot of work but i want to recreate the first image but use one of the other ones to make a strong base for the tall structure. looking forward to it.
Tuesday, October 8, 2013
GDD Final Logo concept
Thursday, October 3, 2013
wk 06 logo thumbnails
my favorites are 1,4,10. I planned on keeping a few things the same with most of the thumbnails. frost's ice and cool colors on one side of the Legendary while the fire and fire red on the other side. the staff that shadow primarily will use was also used several times and the protectors badge is also used several times. Looking forward to doing this digital and incorporate multiple thumbnails in the process.
Tuesday, October 1, 2013
W06 Title screen
Kind of a struggle to make this, was late to class because i couldn't find out how to upload this from my computer at home, but it's finally here. i combined my ideas of Mass Effect and God of War to build this up. the first part is a start screen, this screen will just show some of the characters in the game. then after pressing start, the player will have the usual options of a 1 player story based game. I put a cut off Frost in the corner and kind of added in a Elder Scrolls 5 skyrim smoke effect. i hope to remake this in the future to take my time with it more and have a better grasp of photoshop, but as always had a lot of fun doing it
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I wanted to keep the same futuristic style with everything that i do. so i just typed in futuristic walls and i liked them. kind of kept the dark steel look as well. i plan on using either all 3 or at least one of these pics to crate the maze.

