Wednesday, December 11, 2013

GDD 110 final maze


http://www.youtube.com/watch?v=lnT5p0FsFec&feature=youtu.be


                 I always wanted my maze to have a game like feel to it. I wanted it to play out as a level in an actual game. This could not really get done with a few rendered shots, so I took about 20. I transferred them into Photoshop and then took each still image and cross-faded them into the next. There were three, pretty much, main sections in the maze. There was the ambush of the assassins or weaker level enemies.  Then there is the, if the player chooses to walk through fire, there is a very strong enemy. Dr. Cloutier is gathering research and disturbing him will result in a fight that no one playing frost wants.  The final, true ending of the maze is killer bee. Once bee sees frost he blast fire at him, and frost, to protect himself, he forms ice crystals as a barrier. After that he sends the ice crystals back at bee, thus ending the maze.

Thursday, November 21, 2013


title screen updated



I wanted to show some type of fighting animation for my title screen. Killer Bee's fire vs Frost's ice seemed like a good way to showcase this. As there 2 powers collide there is a shining explosion and then the game's title screen will open up. i still might revisit this more for the final project, just to add more to it. Might find a way to add more characters or props into it as well.

Tuesday, November 12, 2013

GDD110 maze rendering week 12




i continued to make my maze as if it was a level in an actual game. the maze is mostly dark to hide the dangers of what Frost will face if he takes a wrong turn. basically stay into the light and you should be good kind of thing.The three main parts of the maze are the start, end, and little Easter egg that i put into it. the first close up pick is the end. i choose this view because it's like the person looking in is Killer Bee himself waiting for frost to get tot the end. the nest picture shows the start of the maze. this is just before frost pops out into the playing field. his ice crystal is puncturing a hole through the wall and its snowing in the halls because Frost is gathering a lot of energy. since Frost has the power of ice, he basically controls the temperatures of the outside world. the next and final picture is the Easter egg. it turns out that the old Temple that the heroes used to use is now being used by the devious Dr. Cloutier. if one makes the wrong turn in my maze, they won't be fighting against their old friend, but fighting for their lives against the lightning and biotic powers of Dr. Cloutier.

Thursday, November 7, 2013

week 11 maze research phase








              The 3 concept arts all bring something new and creative to my maze. the first image just shows how frost will have to be challenged physically and mentally as the malevolent Dr Cloutier toys with his mind and sends hoards of enemies to fight and possibly wound Frost. the other two images show a possible ending of a huge character fighting Frost. it could still be Killer Bee, but since frost is in a demented state he could see him as something much worse, might have to create a bigger, badder character.

Monday, November 4, 2013

w10 maze project


gotta thank vinny and professor E. i hope i get faster with this because it took quite some time to finish this up. i went with my original idea of the maze's setting be in an old temple that also used to be the protectors base. if this was in a game, i would have enemies all around the maze and have killer Bee at the end for a boss fight. i also added in a futuristic looking room i the bottom right, this would most likely serve as an easter egg room. no matter how much time i took, it's still fun to do, can't wait to see what's next.

Wednesday, October 30, 2013

maze rendered concept





i was lost at first but thanks to Vinny and Professor E, i managed to get everything done. My walls are the blue and yellow while my floors follow a gold style. the ending of the maze still has the flames at the end, since Killer Bee will still be waiting for you at the end. i also might want to think of adding grime or dust to show that the setting is in a ruined temple or the old heroes base.